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| The Amulet The Blackwood Family
Mazoga the Orc
A House in Leyawiin |
Leyawiin Guild of
Fighters Leyawiin Guild
of Mages
The Goblin Addict
Reishi the Rat |
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- You can pick up this quest a number of ways. Scattered about the city is
a newspaper, the Leyawiin Chronicle. One of the adverts tells you that an amulet has been
lost, and to speak to the countess. If you are doing the Blackwood Family quests, the
first task you are given (after accepting their 'gift') is to help the countess.
- Whether or not you have read the paper or joined the Blackwoods, the countess will tell
you that her friend Victoria has lost her amulet, and that it was last seen in the crypt.
- Kantav the priest will tell you that he found the amulet in the crypt. He will also tell
you that he dropped it there again after being frightened by a noise.
- Go down into the crypt in the graveyard next to the Great Chapel of Zenithar. It is
haunted - there are a number of ghosts and skeletons. Collect any ectoplasm you find -
you'll need it later. Retrieve the amulet, which is lying on the floor.
- Bring it back to the countess for your reward. |
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- If you ask Deel the Scalawag about the 'latest rumors', if your
disposition is above 80 he'll tell you that the Blackwood Family seem to be causing a
stir. Talk is that they're trying to set themselves up as a rival mercenary organization
to the Fighters' Guild.
- If you go into Blackwood Manor at night, Jeetum-Ze will be standing in the reception
hall and will offer you 5000 gold as a settling-in present, claiming there are no strings
attached but mentioning that he might ask you for a little favor somewhere down the line.
- If you refuse the gold, his disposition will drop towards you. If you press the issue,
he might attack.
- If you accept the gold, he will appear pleased.
- The next time you speak with him about 'are you looking for work', he'll suggest that
you help the countess with her amulet problem. This is the quest The Amulet. That
resolved, he'll simply thank you - the countess will give you your reward.
- Your next task is to get from Bugak gro-Bol of Southern Books the money he owes the
Blackwoods. He is rather taciturn, but if you bribe, flatter or intimidate him until his
disposition is high enough, he'll hand over the cash. NB you do actually have to do this
one and not just stump up your own cash and pretend to have done it.
- The next task is to persuade the Leyawiin Chapel District stallholders to buy into what
is essentially a protection racket. The stallholders will each give a 'tribute' prove
obedience to the Blackwood Family. Again, bribe, flatter or intimidate until their
diposition is high enough. Do not kill any of them or (a) Jeetum-Ze will be very angry -
how can they make regular payments if they're dead? and (b) it might cause CTDs due to the
complex schedule scripts searching for them.
- Now the final task: Jeetum-Ze will ask you to kill Ra'Jahirr. He doesn't tell you who he
is, what he's done or where to find him - but sparing a coin for the beggar Rancid
Ra'dirsha (and raising her disposition high enough) will get her to tell the latest rumors
- that Ra'Jahirr has massive debts and is drowning his sorrows at the Five Claws Lodge. He
doesn't have a schedule script so it is quite safe to kill him - probably best to taunt
him into attacking if you want to avoid a price on your head; though if you're unlucky
enough to get one, Dar Jee can remove the bounty for Thieves' Guild members for the usual
fee. Once dead, the 'latest rumors' will reveal a history of drug use and gambling debts.
- Although it is not a task you are given as such, Jeetum-Ze will warn you that if you are
planning to set up home in Ra'Jahirr's lavish home that you will need to have the deed to
his property. This is lodged in the bank. The bank is fully staffed in the daytime and
patrolled by guards at night. The deed is in one of the many deed cupboards, so you would
need a scroll of Ekash's Lock-Splitter or to be an accomplished lock-breaker to retrieve
it; all the while avoiding detection from the nearby guards.
- If you bring the property deed back to Jeetum-Ze, he will fraudulently alter it to show
you as the legitimate owner of the property.
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Mazoga the Orc - enthusiastic, bossy and a bit odd - will at first confuse
you for her friend Ra'vindra but then ask if she can hang out with you (and any
companions).
- You have the option to decline
- If you accept, she will follow you and give you a recall-index (similar to a Propylon
Index) which, ironically, won't actually work anywhere in Leyawiin because the scripts
only work in exteriors. If you lose her in Leyawiin, use the topic 'where is Mazoga', and
she will instantly be transported back to the Five Claws Lodge. Mazoga uses Grumpy's
latest generic template so will levitate with the player, 'warp' if stuck behind, and move
out of the way if instructed. The topic 'Mazoga the Orc' will draw generic comments from
locals and a few personalized quotes from Constance, Laura, Julan et al. When in a few
designated cells in the purchasable player homes, Mazoga will occasionally appear to
converse with some of your other companions.
- If you ask Mazoga about 'latest rumors', she'll tell you about secret passages hidden
all over the city, and of a legend of the Spectre Ring, which is said to be hidden in the
castle. If you were observant when you first arrived at the Guild of Mages, you would have
seen a book called 'The Travel Potion Challenge'. The book explains what the mysterious
potions are and what they do (i.e. they're 'doors' of a sort). There are other, more
traditional, secret passages. Find one in the wall just outside the entrance to County
Hall and several more within the castle itself - common-or-garden hidden doors. Rooting
around the labyrinth of hidden passageways and tunnels, you may just stumble upon the
torture-chamber from Oblivion. Just behind the beds of the count and countess is a narrow
passageway in which there is a heavily-locked safe. Inside the safe you'll find the ring.
Mazoga will congratulate you on finding the ring. Now to find your way out, or just down
to the underground cave-pool. If you're wondering why people wear their clothes in the
water, it is an efficient way of doing laundry. Or something.
- The next time you speak to Mazoga about 'latest rumors', she'll mention the Bow of the
Hunttress Shadow, which is apparently held in the vault of the bank. It's a 'simple'
break-in - I might recommend stealth for this one. She'll congratulate you when you
retrieve it. |
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There are three houses to purchase in Leyawiin: - Storage Hut. A small,
simple shack by the docks with hammock for 1000 gold
- Mizu House. A fully-furnished house on Main Street with pet cat for 10,000 gold. NB
furniture can be moved around or sold. House comes with basement, automatic alchemy
sorting, outdoor hot-tub and outhouse, attic, sitting-chair, kitchen-dining room and two
bedrooms (sleeps five).
- Arantwyll. This 'Ayleid-style' house (20,000 gold) has a unique welkynd-powered
stove, two bedrooms (sleeps four), dining area, lounge/music room, indoor bathroom,
safes/storage and labelled chests. 'Welkynd' magicka regeneration altar and herb garden.
Furniture can be moved or sold. Located in Main Street Underworks.
- Other properties:
- Abandoned Shelter. The goblin will let you live in the self-contained apartment
downstairs in return for skooma.
- Leyawiin Castle, Guest Quarters. Completing the Reishi the Rat quest for the countess
will persuade her to invite you to one of her legendary dinner parties. She will give you
the keys; you can stay here indefinitely.
- Ra'Jahirr's House. Completing the Blackwood Family quests will give you this
comfortable town house. |
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- Find Antus Flonius during the day (10am to
7pm) in the hall of the Fighters' Guild. He will give you a key to the guildhall. - When
you first ask for 'orders', he will confess that the guild isn't actually operating due to
'politics', but will explain that they will all be evicted from the guildhall unless they
can each raise 500 gold. Turn over the gold to complete your first quest.
- Your next quest is simply to collect 50 bottles of wine from the Census and Excise
office (where it has no doubt been held up by customs) and to deliver it to Januarius at
Leyawiin Castle. Unless you are very strong, this might be a bit of a challenge. Januarius
moves about, of course, but during the day will be found in the Servants' Quarters. He
will gratefully take the wine off your hands.
- Your next quest is to collect five pieces of ectoplasm for Alves Uvenim of the Mages'
Guild, who is keeping the Fighters' Guild in business by chucking menial work their way.
There are ghosts in the crypt; if you're lucky, you'll find your five pieces doing the
amulet quest for the countess.
- Alves Uvenim now asks for four daedra hearts. How you get them is up to you; summon a
daedric creature and kill it, or go to some daedric realm or other and kill a few
beasties.
- Antus now gives you the ultimate humiliation; he asks you to do the week's shopping.
Traders' inventories are random; you might find everything you need in a single trip, or
you might have to journey far and wide.
- After such an ordeal, Antus just gives you some money and instructs you to go to the
tavern and enjoy yourself. Funnily enough, it seems to be the hobby of most Fighters'
Guild members. |
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In the Main Street Underworks there is a house called 'Abandoned Shelter'. -
G'nskar the goblin will suggest that you live downstairs (trapdoor near the fountain
thing) in return for a regular supply of skooma.
- He will randomly admit that his former housemate died of his skooma addiction.
- You can buy skooma from a corprus stalker in the Chapel District Underworks
- You don't actually have to give G'nskar any skooma at all. He won't notice. |
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- Between 10am and 7pm, find Dagail
right in the entry-way to the Leyawiin Mages' Guild. She should be the first NPC you see
when arriving from Balmora.
- She will give you a guildhall key, and a signet
ring with which you can summon the Porter. He will train you, enchant items and transport
your party for standard guild-guide rates. He offers travel to the guildhall, the Main
Street Docks, the Underworks (near Arantwyll) and back to Balmora Guild of Mages. You have
a choice when you summon him - 'I need your assistance' keeps him there; never mind lets
him go.
- Your first task is to find five greater soulgems.
- Your second task is to find 10 pieces of crabmeat.
You might be able to find these from traders around town.
- Your next task is to persuade the washerwoman -
Fernandina - to sell a precious family heirloom. It's a simple matter of raising her
disposition in the usual bribe/flatter/threaten manner. She lives in the Main Street
Underworks and is home most of the time.
- You are now asked to retrieve Kalthar's diary since
Dagail doesn't trust him. His journal is actually located beneath the closet in the
dormitory on the second floor. You can alternatively ask him directly about it (topic:
duties) and he will provide a 'fake' journal. Give either the real one or the forgery and
she'll thank you.
- Your final task is to pass an examination. A series
of multiple-choice questions from Dagail will test your knowledge of magical lore. If you
answer all questions correctly, you will receive your Recommendation. |
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- After you have completed the amulet quest, the countess will tell you
about Reishi, a rat she was given as a present. She's not overly keen on the creature, but
is worried about how to explain its absence. - The rat is running around in the Chapel
Distrct, in the jungly bit past the Five Claws Lodge. Pick her up. If you have already
spoken to the countess on the matter, you will receive a journal update. If you have not,
and take her to the countess before having the conversation, just drop her (Reishi) on the
floor again and pick her up for the update.
- The countess will thank you and suggest you keep the rat. Reishi is designed as a
Guild Wars-style minipet - purely for decoration, she does not fight and is unlikely to be
harmed, but will follow you around looking cute.
- The countess will also give you a key to the Leyawiin Castle Guest Quarters, a
self-contained apartment in the Castle District. The comfortable accommodation includes a
dining room, reception room, two bedrooms and a concealed bathroom. |
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