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Silorn Manor (TES4 + SI)

- Large Ayleid manor house with six individually-themed bedrooms, sleeping 12
- Further servants' quarters with recreation area and bathroom
- Private lounge quarters with alchemy facilities, training area, library, breakfast room/display area, and study
- Secret passage to evil necromancer's lair and portals to the Shivering Isles gate and Skingrad with map-markers
- Large dining hall and kitchen:
   - the food on the dining table respawns after 24 hours
   - ditto the top quality wine, and various food/drink items around the house
   - bake your own bread in the oven
- Basement area with storage, food/drinks and interactive well
- Large swimming pool with poolside bar
- Alchemy garden with 'welkynd dial' with digital time display
- Bathrooms with interactive baths
- 'Bins' (respawning containers) in the bedrooms so that you can throw away any unwanted items. Trash is collected every three days
- Well decorated throughout with low-mid value items that you can put in the containers provided and replace with your own, if you choose
- Pets - a dog and a cat, for that feeling of 'home'
- A full complement of servants providing various services such as repair, trade and recharge
- Visitors - two of the local residents will pop in to see you
- Surrounding village with services and residents
- Full 'history of Silorn' - books, notes, newspapers and journals
- Scripted lighting for light days/dark nights
- Two short fun quests

Hardware: High: This mod works best on PCs with at least 2GB RAM and an Oblivion-recommended graphics card.



 

Getting There

Simply follow the mapmarkers added by the journal entries. The village itself is located through a hidden door in the waterfall out the mouth of the river Strid, just south of Skingrad. You may need to switch off your borders to access the village - either download one of the many border-removal mods or switch them off in the .ini file. Find bBorderRegionsEnabled in the .ini and change the value to 0.

Silorn Village Travel Guide

Most of the information that you will need to find your way around the village is in the tourist guide on sale from the bookshop, or in the library alcove in Silorn Manor.

Finding the village and completing the entry-quest is designed to be exceptionally easy. However, guests should take care not to slip on the rocks leading to the entry door. Once the location of the village is established, you will be able to fast-travel to the doorways. Fear not, though, if you dislike wet feet - there are two further entrances for return journeys, via trapdoors just outside the Shivering Isles gate, and in the town of Skingrad.

The journal you will receive at the start of your visit contains essential information on the village, supplementary to the detailed history in the official Guide to Silorn. Further information on the Ayleids' history and culture is available from the bookshop. The more brazenly curious may find the journals by Berwen and Tandilwe of interest. Finally, the newspaper in the display case in the manor, and various notes dotted around the village, complete the picture.

The manor's servants will be generally helpful, but do not offer services outside of their working hours. They are used to being well-treated and entitled to hours of recreation.

The ornamental fish in the manor's pond may occasionally find their way to dry ground, which is as uncomfortable to the fish as it is distressing to the observer. Reloading your save should cure the issue. If the sheep escape and attempt to swim across the underground stream, leave the gate open so the poor lambs may find their way home.

Activities

You will need a powerful lockpick or spell to gain initial entry to the manor. Follow the quest markers to complete the short story, which is designed to be fast and simple to complete. Avoid using the COC command, as this is likely to break the quest.

Bottles with which to collect well-water, and flour to bake bread, are on sale from the village market.

There is an excursion to the nearby Silorn ruin, but this requires guests to have completed the package available from the Arch-Mage in order to gain access. Full details in accompanying documentation.


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